Practical Game Development in Unity 4: Level 2.1

Learn pragmatic game development techniques using industry-leading, free, and cross platform technologies!
Instructed by: 3D BUZZ Programming and Digital Art training | Subject: Development, Game Development

Practical Game Development in Unity 4: Level 2.1

About This Course

his video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! Over the course of this VTM, we will create a 3D Asteroids-style game - complete with Freelancer-style spaceship movement and weapon controls. We will show everything from a modular player controller all the way to implementing custom sounds - both 2D and 3D - and polishing the game up with a simple menu system complete with high scores! In addition, we will build a targeting HUD, a waypoint navigation system, and even some spiffy particle effects!

Level 2.1 is the first in a series of training products centered around the creation of an open world 3D space game. The game we put together in this series will serve as the foundation of our future projects in this series!

A basic understanding of Unity: We won’t be covering elementary topics such what a game object is or how components work. If you have never touched Unity, we recommend you check out Practical Game Development in Unity 4: Level 1 first to get a grasp of the fundamentals. However, this series is great for people who know their way around Unity, but may still be uncomfortable about how to use its various tools and techniques to great effect. Beginner-level Understanding of C#: The bulk of code we will write will be relatively simple C#. In the few cases where more advanced features are utilized, the purpose of the code will be very apparent and provide for a great learning experience for beginner developers who wish the explore the language further. Unity Standard: We will be with the standard, free, version of Unity. If you haven’t already, be sure to grab the latest version of the editor from the Unity website: http://unity3d.com Visual Studio or MonoDevelop: We will be using Visual Studio 2013 with ReSharper 8 installed. However, you will be able to follow along with either any version of Visual Studio (even the free express editions) from 2010 onwards - or with the free and open-source MonoDevelop installation that comes bundled with Unity. Optional - SourceTree: We recommend that developers working on any project, big or small, use source control. GIT is an excellent choice as it is free, widely supported, and doesn’t require any special services to use locally. We will be using the SourceTree product by Atlassian to manage our GIT repository. Although this is an optional step that may be skipped; we do very much believe that getting into the habit of using source control in your projects is very important.

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Instructor

Instructor   3D BUZZ Programming and Digital Art training

3D Buzz is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format. We try to make the viewer feel more like they're involved in a classroom discussion with an energetic teacher as opposed to being stuck in a dry, uninspired, run-of-the-mill training video.


Course Info

Practical Game Development in Unity 4: Level 2.1 Practical Game Development in Unity 4: Level 2.1 Reviewed by Acamig Courses on December 01, 2018 Rating: 5
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